PLEXXR
iPad Puzzle Game
PLEXXR is an award-winning game I designed and programmed.
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Background
PLEXXR is a visual puzzle game designed to give the player a sense that they are participating in a covert scientific research program. A organization named SCIUP has released their PLEXXR application (Portable Lab for Extraterrestrial and Xenomorphic Research) to the public, to crowd-source answers to the mysteries associated with alien technology found near Groom Lake, Nevada.
Why PLEXXR
My goal with PLEXXR was to create an immersive, visual, touch-driven game to express myself artistically with UI design, while learning the platform to build it (GameSalad). I’m a fan of scifi and alien contact as a genre, and believed I could build on this as a theme. I wanted to keep the game exploratory, with no written instructions, so players would be faced with two challenges: not just solve each of the puzzles, but determine HOW to solve them, and discover/experience the interaction to do so.
Menu and Levels
Shown below is the main menu of the game with icons representing each stage (puzzle), along with screenshots of various puzzles.
Development
I approached PLEXXR as a commercial UI design project: organizing the UI with defined regions for specific interactions, applying (alien) typography, and establishing global color palettes. I created different interactions for each stage to keep the gameplay from being repetitive and to enhance the immersive alien user experience. I spent substantial time working and reworking designs of interactive components, and adding extra details to give elements of the game the appearance of alien tech within a scientific application.
Recognition
PLEXXR didn’t generate substantial revenue, but it was a fantastic learning experience, and I was blown away by the positive response it received with virtually no marketing. PLEXXR went on to win the award for best art in the 2010 IndiePub Mobile Games Competition.
“PLEXXR is short but sweet, delivering a worthwhile experience for gamers interested in great storytelling.”
“...it’s the ambience—super slick alien graphics and animations and a fitting soundtrack make it a pretty immersive experience.”
“The panel felt that your game was exceptional within this category.”