About Me

I'm an experience designer with a long history in software UX/UI design for electronic devices and mobility. I've worked with companies from startups to Fortune 500, combining UX, visual design, interaction, prototyping, sound, animation, a bit of coding, and research to create engaging experiences. I help evaluate the needs/problems found in the use of physical products, and design software solutions that result in improved customer experience.

My design work has contributed to the success of numerous physical products: keyboards, mice, gaming peripherals, music controllers, speakers, robotics kits, medical devices, and vehicles.

I'm constantly searching out new and interesting interaction technologies: gesture, voice, electromagnetic and electromyographic sensing, radar, eye-tracking, haptics, etc. And I want to explore ways to leverage these technologies in consumer devices and experiences.

I'm currently designing the passenger experience for autonomous eVTOL transportation.

More about me: trance, groove, dubstep, electronica, and old school funk. Onion rings instead of french fries. I’m a builder, with a bit of a reputation for constructing over-the-top props each year on Halloween. Puzzle games are a passion. And if you ask me if we’re alone in the universe, I’ll quote the poster on Fox Mulder’s wall: “I want to believe.”




Endorsements

What colleagues and clients say about working with me:

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“It's really hard to find people like Scott with the right blend of artistic skill, business acumen, and relentless commitment.”

Christopher Heiser,
CEO, Renovo

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“I looked for a visual designer for my team at drive.ai for 6 months. Scott was worth the wait.”

Chip Alexander,
Principal Designer, drive.ai

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“I would definitely want Scott working on my next project.”

James Hayes,
Senior Staff R&D Engineer, Stryker

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“[Scott's work is] leaps and bounds better than what we have today.”

Adam Fenn,
Director of Events, FloSports

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“Scott was instrumental in giving a vision for the next generation of software we worked on.”

Paul McAlpine,
Senior Manager, Logitech

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“Scott is the consummate graphic design, multimedia, and interface professional.”

Reid Hoffman,
Co-founder, LinkedIn





Work Experience

Companies I've worked for, and projects I've worked on:

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    2021 - Present

    Wisk Aero

    Role: Senior UI/UX Designer

    • Designing UX, UI, and interaction for in-cabin passenger experience of autonomous eVTOL aircraft
    • Designing UX, UI and interaction for aircraft maintenance software
    • Prototyping mobile app experience
    • Prototyping vertiport (terminal) customer experience
    • Conducting user research to assess user experience and performance
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    2021 - 2022

    Woven Planet Holdings

    Role: Principal Customer Experience Designer

    • Designed UX, UI, and interaction for automotive data platform that runs on vehicle, edge, and cloud
    • Produced wireframes, prototypes, user flows, and style guides
    • Generated production assets and work with engineering to implement design and interaction
    • Assisted in development of company communications (web site, social media announcements, slide decks, and video production).
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    2019 - 2021

    Renovo.auto

    Role: Principal Customer Experience Designer

    • Designed UX, UI, and interaction for automotive data platform that runs on vehicle, edge, and cloud
    • Produced wireframes, prototypes, user flows, and style guides
    • Generated production assets and work with engineering to implement design and interaction
    • Assisted in development of company communications (web site, social media announcements, slide decks, and video production).
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    2019

    Mercedes-Benz Research & Development North America, Inc.

    Role: Primary UI Designer and Prototyper (contract)

    • Generated high-level concepts and converted into interactive prototypes for in-vehicle displays and voice assistant
    • Designed multiple UI approaches for various target customer profiles in preparation for A/B testing
    • Ensured designs followed product requirements and design specifications
    • Worked closely with UX researchers to prepare prototypes for user research studies
    • Iterated designs based on UX research results
    • Participated in product strategy planning and user research
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    2018 - 2019

    drive.ai

    Role: Senior Visual Designer

    • Led visual design efforts across all media, including mobile app, kiosk, in-vehicle/external displays, and collateral
    • Produced visual design for digital, print, and non-traditional platforms, employing motion, interaction design, sound, and iconography
    • Spearheaded voice integration in vehicle operation
    • Conceptualized future in-vehicle experiences, services, and interactions
    • Provided cross-functional creative development for engineering, robotics, AV operations, product, and management
    • Co-ran user research
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    2018

    Stryker

    Role: UX/UI Consultant, CrossFlow Arthroscopic Pump

    • UX/UI design for touchscreen-controlled arthroscopic pump
    • UX flow, UI design, and interaction prototyping
    • Co-led user research labs with Stryker PMs and stakeholders
    • Developed wireframes, UI mockups, microinteractions, and visual assets for engineering
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    2017 - 2018

    RoboLoco

    Role: UX/UI Consultant, Educational Robotics

    • Maintained and extended UX/UI of cross-platform educational robotics software
    • Prototyped UX/UI design, animation and interaction
    • Developed wireframes, UI mockups, and visual assets for engineering
    • Designed/produced company marketing materials
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    2016 - 2017

    RoboTerra

    Role: UX/UI Designer

    • Maintained and extended UX/UI of cross-platform educational robotics software
    • Prototyped UX/UI design, animation and interaction
    • Developed wireframes, UI mockups, and visual assets for engineering
    • Guided engineering teams in design implementation, managed international UX efforts
    • Developed consumer product support strategy
    • Designed/produced company marketing materials and packaging
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    2013 - 2016

    Logitech

    Role: UX/UI Consultant, Arx Control Second Screen Gaming App

    • Conducted design exploration to establish app interaction and appearance
    • Worked with project managers, engineering, and management to define/refine UX flows
    • Created screen layouts and static prototypes/animated mockups for engineering/management reviews
    • Prepared redlines and all UI assets for engineering, along with interaction directives
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    2013 - 2015

    Logitech

    Role: UX/UI Consultant, UE BOOM Mobile Apps

    • Established UI direction for mobile app based on engineering requirements and preexisting marketing
    • Worked with project managers, engineering, and management to define/refine UX flows
    • Created screen layouts and static prototypes/animated mockups for engineering/management reviews
    • Developed UI redlines and guidelines, prepared all UI assets for engineering
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    2013 - 2014

    Read Naturally

    Role: UX/UI Consultant, Splat-O-Nym Reading Improvement App

    • Created detailed design exploration to establish primary game interaction and appearance
    • Established interaction and appearance of mini games based on primary game design
    • Created screen layouts and mockups for review by educational designer and app developer
    • Worked with app developer to prepare all UI assets, built custom interactive controls as needed
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    2008 - 2016

    Logitech

    Role: UX/UI Consultant, Logitech Gaming Software

    • Established UI direction based on marketing requirements, management directives, and hardware product design
    • Created screen layouts and static prototypes/animated mockups for engineering/management stakeholders
    • Worked with project manager, engineering, and management to showcase features and address user needs
    • Developed UI redlines/guidelines/screen mockups, prepared all UI assets for engineering
    • Created ongoing screen layouts and mockups as new products were released
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    1994 - 1995

    Apple Computer

    Role: UX/UI Consultant, eWorld Social Network

    • Developed UI concepts/prototypes/interaction for early social network based on spatial metaphor
    • Prepared visual assets for engineering, assisted publishers in preparing brand content for platform



Clients & Employers

Apple
Audio High
Be
Apple
Audio High
DDR Global
drive.ai
eMusic
Fat Box Films
FloSports
Green Tea
HDMI
Hewlett Packard
Intuit
Logitech
Mercedes
Postini
Read Naturally
Renovo
RoboLoco
RoboTerra
Savory Creations
SGI
Shoretel
Sony
Stryker
Telestream
Trend Micro
Trend Micro
Trend Micro
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