About Me

Over the course of my career, I’ve worked with dozens of companies from startup to Fortune 500, providing a range of experience services: UX, UI, interaction, marketing, visual and application development. I strive to deliver empowering experiences that are usable and effective.

I am fascinated with emerging technologies such as gesture, voice, electro-magnetic sensing, eye-tracking, etc, and want to explore ways to leverage these technologies in consumer devices.

I'm eager to explore the future of mobility, to investigate user experience and needs in autonomous transportation.

I am open to both full time and contract roles.

More about me: trance, groove, dubstep, electronica, and old school funk. Onion rings instead of french fries. I’m a builder, with a bit of a reputation for constructing over-the-top props each year on Halloween. Puzzle games are a passion. And if you ask me if we’re alone in the universe, I’ll quote the poster on Fox Mulder’s wall: “I want to believe.”




Endorsements

What clients say about me and my work:

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“Scott is the consumate graphic design, multimedia, and interface professional.”

Reid Hoffman,
Co-founder, LinkedIn

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“Scott was instrumental in giving a vision for the next generation of software we worked on.”

Paul McAlpine,
Senior Manager, Logitech

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“Scott has taken my very broad concepts and transformed them into amazing interactive user experiences.”

Bill Prescott,
Senior Manager, Logitech

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“[Scott's work is] leaps and bounds better than what we have today.”

Adam Fenn,
Director of Events, FloSports





Work Experience

Companies and projects I've contributed to:

  • 2016 - 2017

    RoboTerra

    Project: CastleRock Online Learning Platform

    Role: UX/UI Designer

    • Maintained and extended UX/UI of cross-platform educational robotics software
    • Prototyped UI design and interaction
    • Developed wireframes, UI mockups, and visual assets suitable for application development
    • Guided engineering teams in design implementation
    • Managed international UX efforts
    • Designed/prepared company marketing materials
  • 2008 - 2016

    Logitech

    Project: Logitech Gaming Software

    Role: UX Consultant

    • Established visual UI direction based on hardware device aesthetic and marketing input
    • Created screen layouts and static/animated mockups for engineering/management review
    • Worked with project manager, engineering, and management to showcase features and address user needs
    • Developed UI guidelines/screen mockups, and prepared UI assets for engineering as needed
    • Created ongoing mockups and screen layouts as new products were released
  • 2013 - 2015

    Logitech

    Project: UE BOOM Mobile Apps

    Role: UX Consultant

    • Established UI direction for mobile app based on engineering requirements and existing marketing materials
    • Worked with project managers, engineering, and management to define/refine UX flows
    • Created screen layouts and static/animated mockups for engineering/management reviews
    • Developed UI guidelines and prepared UI assets for engineering
  • 2013 - 2014

    Read Naturally

    Project: Splat-O-Nym Reading/Literacy iPad App

    Role: UX Consultant

    • Created detailed design exploration to establish primary game interaction and appearance
    • Established interaction and appearance of mini games based on primary game design
    • Created screen layouts and mockups for review by educational designer and app developer
    • Worked with app developer to prepare all UI assets, built custom interactive controls as needed



Clients

Apple
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Apple
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