About Me

Over the course of my career, I’ve worked with dozens of companies from startup to Fortune 500, providing a range of experience services: UX, visual design, interaction, prototyping, marketing, and application development. I strive to deliver empowering experiences that are usable and effective.

I'm fascinated with emerging technologies such as gesture, voice, electro-magnetic sensing, eye-tracking, etc, and want to explore ways to leverage these technologies in consumer devices.

I'm eager to explore the future of mobility, to investigate user experience and needs in autonomous transportation.

I'm open to contract and full-time roles.

More about me: trance, groove, dubstep, electronica, and old school funk. Onion rings instead of french fries. I’m a builder, with a bit of a reputation for constructing over-the-top props each year on Halloween. Puzzle games are a passion. And if you ask me if we’re alone in the universe, I’ll quote the poster on Fox Mulder’s wall: “I want to believe.”




Endorsements

What clients say about me and my work:

image

“Scott is the consumate graphic design, multimedia, and interface professional.”

Reid Hoffman,
Co-founder, LinkedIn

image

“Scott was instrumental in giving a vision for the next generation of software we worked on.”

Paul McAlpine,
Senior Manager, Logitech

image

“Scott has taken my very broad concepts and transformed them into amazing interactive user experiences.”

Bill Prescott,
Senior Manager, Logitech

image

“[Scott's work is] leaps and bounds better than what we have today.”

Adam Fenn,
Director of Events, FloSports





Work Experience

Companies and projects I've contributed to:

  • image
    2018 - present

    Stryker

    Role: UX/UI Consultant, CrossFlow Arthroscopic Pump

    • UX/UI design for touchscreen-controlled arthroscopic pump
    • UX flow, UI design, and interaction prototyping
    • Co-leading user research labs with Stryker PMs and stakeholders
    • Developing wireframes, UI mockups, microinteractions, and visual assets for engineering
  • image
    2017 - 2018

    RoboLoco

    Role: UX/UI Consultant, Educational Robotics

    • Maintained and extended UX/UI of cross-platform educational robotics software
    • Prototyped UX/UI design, animation and interaction
    • Developed wireframes, UI mockups, and visual assets for engineering
    • Designed/produced company marketing materials
  • image
    2016 - 2017

    RoboTerra

    Role: UX/UI Designer, Educational Robotics

    • Maintained and extended UX/UI of cross-platform educational robotics software
    • Prototyped UX/UI design, animation and interaction
    • Developed wireframes, UI mockups, and visual assets for engineering
    • Guided engineering teams in design implementation, managed international UX efforts
    • Developed consumer product support strategy
    • Designed/produced company marketing materials and packaging
  • image
    2013 - 2016

    Logitech

    Role: UX/UI Consultant, Arx Control Second Screen Gaming App

    • Conducted design exploration to establish app interaction and appearance
    • Worked with project managers, engineering, and management to define/refine UX flows
    • Created screen layouts and static prototypes/animated mockups for engineering/management reviews
    • Prepared redlines and all UI assets for engineering, along with interaction directives
  • image
    2013 - 2015

    Logitech

    Role: UX/UI Consultant, UE BOOM Mobile Apps

    • Established UI direction for mobile app based on engineering requirements and preexisting marketing
    • Worked with project managers, engineering, and management to define/refine UX flows
    • Created screen layouts and static prototypes/animated mockups for engineering/management reviews
    • Developed UI redlines and guidelines, prepared all UI assets for engineering
  • image
    2013 - 2014

    Read Naturally

    Role: UX/UI Consultant, Splat-O-Nym Reading Improvement App

    • Created detailed design exploration to establish primary game interaction and appearance
    • Established interaction and appearance of mini games based on primary game design
    • Created screen layouts and mockups for review by educational designer and app developer
    • Worked with app developer to prepare all UI assets, built custom interactive controls as needed
  • image
    2008 - 2016

    Logitech

    Role: UX/UI Consultant, Logitech Gaming Software

    • Established UI direction based on marketing requirements, management directives, and hardware product design
    • Created screen layouts and static prototypes/animated mockups for engineering/management stakeholders
    • Worked with project manager, engineering, and management to showcase features and address user needs
    • Developed UI redlines/guidelines/screen mockups, prepared all UI assets for engineering
    • Created ongoing screen layouts and mockups as new products were released
  • image
    2004 - 2005

    Apple Computer

    Role: UX/UI Consultant, eWorld Social Network

    • Developed UI concepts/prototypes/interaction; prepared visual assets as needed for engineering
    • Assisted publishers in preparing brand content for display on system



Clients & Employers

Apple
Audio High
Be
Apple
Audio High
DDR Global
eMusic
Fat Box Films
FloSports
Green Tea
HDMI
Hewlett Packard
Intuit
Logitech
Postini
Read Naturally
RoboLoco
RoboTerra
Savory Creations
Sen Cha
SGI
Shoretel
Sony
Stryker
Telestream
Trend Micro
Ultimate Ears